Copy and paste the below script into your own website or blog to embed this book.
NEW YORK TIMES BESTSELLER • The brand-new official Minecraft novel is an action-packed thriller! When a new virtual-reality version of the game brings her dreams—and doubts—to life, one player must face her fears.
Bianca has never been good at following the plan. She’s more of an act-now, deal-with-the-consequences-later kind of person. But consequences can’t be put off forever, as Bianca learns when she and her best friend, Lonnie, are in a terrible car crash.
Waking up in the hospital, almost paralyzed by her injuries, Bianca is faced with questions she’s not equipped to answer. She chooses instead to try a new virtual-reality version of Minecraft that responds to her every wish, giving her control over a world at the very moment she thought she’d lost it. As she explores this new realm, she encounters a mute, glitching avatar she believes to be Lonnie. Bianca teams up with Esme and Anton, two kids who are also playing on the hospital server, to save her friend.
But the road to recovery isn’t without its own dangers. The kids are swarmed by mobs seemingly generated by their fears and insecurities, and now Bianca must deal with the uncertainties that have been plaguing her: Is Lonnie really in the game? And can Bianca help him return to reality?
Collect all of the official Minecraft books: Minecraft: The Island Minecraft: The Crash Minecraft: The Survivors’ Book of Secrets Minecraft: Exploded Builds: Medieval Fortress Minecraft: Guide to Exploration Minecraft: Guide to Creative Minecraft: Guide to the Nether & the End Minecraft: Guide to Redstone Minecraft: Mobestiary Minecraft: Guide to Enchantments & Potions Minecraft: Guide to PVP Minigames Minecraft: Guide to Farming
Under the Cover
An excerpt from Minecraft: The Crash
I was getting used to moving around in the game. There was one thing that I really wanted to try. Flying. From the top of the hill, I jumped twice, expecting my avatar to soar into the sky. Instead, I tumbled down a few blocks. Must be survival mode and not creative, I thought. I climbed back up and looked around. On the other side of the hill, in the distance, was a eld of brown. A desert biome, I guessed. There didn’t seem to be any villagers or buildings, so I turned and went north, following the curve of the river. I ran past mobs of pigs and sheep, clumps of trees, and elds of owers. Much farther away, things turned green. Swampy. I’d have time to explore all of that later. What I wanted was to check out the village on the other side of the river. So I turned my gaze, and the entire world turned beneath me, pointing me in the di‐ rection of the village near my home base.
Running in the game felt amazing. The world whizzed by me, and the exhilaration of being able to sprint around was intoxicating. I could almost pretend that they were really my legs pumping beneath me, sending me ying through the Technicolor scenery. “Optical illusion,” I said out loud. I knew I was really lying in bed in a hospital room, and the entire world around me was a projection of light that extended only as far as the goggles did. It wasn’t real. None of it.
It reminded me of a unit we did on optical illusions with my eighth‐grade art teacher, Mrs. Franklin. I loved it. There was the Necker cube—a cube drawn in two dimensions—that you could see two different ways depending on which plane you decided was “front” or “top,” and also the Hering illusion, which showed how a at illustration could appear to curve or even move with a series of strategically placed straight lines. But my favorite was the snake illusion, a circle of colors that only seemed to move when you weren’t looking directly at it. It seemed like magic, like the colors themselves had a mind that could read me, and know when I wasn’t looking, and prank me for its own pleasure. Even when we’d moved past the optical illusions unit, I was still making snake illusions, pretending that they were actively trying to interact with me, but only on their own terms.
“Vision is one of the primary ways we process the world around us,” Mrs. Franklin had said. “But always remember, eyes can be tricked, which in turn can trick your brain.”
I stopped near the edge of the river and batted a nearby ower, but nothing happened, so I went on my way.
“Everything really is an illusion here.”
At the water’s edge, cubes of blue indicated a narrow river, and cubes of brown and green on the other side told me there was land. If I wanted to, I could count up the squares and know exactly how many cubes made up my vision, but why spoil the fun? That would be like going to a magic show and calling out all the ways the magician was making the tricks happen. First of all, it’s rude, and second of all, it ruins everything. Despite it being an optical illusion, I was happy to be where I was, standing by a river, instead of lying down in my own dull reality. From this side of the river, the village looked enticing. I opened up the crafting table, silently thanking A.J. again for giving me a full inventory at the start, and made planks of wood. Then I constructed what I thought was a pretty solid, sturdy boat. A sheep wandered over as I nished. It looked up. Not at me, just up, as I pushed off across the river.
“This is pretty cool. I gotta hand it to you, kid,” I said to A.J. out in the real world.
The sheep lumbered off, and A.J. didn’t say anything.
I looked at the water as the boat crossed the river. I wished I could dip my hand into the water and feel it, but I knew that wouldn’t happen.
“Illusion, illusion, illusion,” I said aloud. I laughed for the rst time in . . . I didn’t know how long.
The boat slowed as it got to the other shore, and I hopped out. Ahead was the little village, which looked much bigger now that I was so close up. Immediately a few of the villagers turned to look at me, and in a few moments I was surrounded by villagers mut‐ tering at me in several slightly different tones.
So, a couple of things. First, we were all the same size. I’m used to being short and having to look up at people, so that was weird. And second, all of them were looking at me with these blank, unfeeling eyes that I thought I’d be used to from playing the game, but something about the way their glances seemed to bounce right off me made me feel cold. I muscled my way through the throng of villagers and walked toward the rst building— a butcher’s shop. There was a bench outside and a pen around the back. This was all usual stuff, but I didn’t expect that walking up to the building would feel so impressive and realistic. The door even squeaked a little as I went in. The butcher looked up and muttered in my direction, but when I didn’t engage, it went back to working on something behind the counter. I thought about the meat I could get from the butcher, and that alone was effective enough that I thought my stomach actually rumbled. I wondered when the last time was that I’d had a solid meal. I didn’t remember eating anything since before the accident. I wondered what had happened to my brownies. There was the IV drip, which I guessed was keeping me packed with nutrients, but what I was suddenly craving was a ham sandwich.
I picked up some pork, and the butcher came over. The trade popped up just over the villager’s head, so I made it and walked out. The butcher muttered again at my exit.
With my VR hunger satis ed, I went back over to the water right outside the village and began to work on phase one of Lonnie’s master plan—making obsidian for the nether portal. Everyone knows that if water hits a lava source block, it becomes obsidian. Most players would just carry some buckets of water into an underground cave, but Lonnie always had a air for the dramatic. It was his idea to dig down until we hit a lava pool, then divert an entire river into it.
“Just imagine it!” he’d said as he showed me his schematics. “A waterfall into lava and boom, obsidian for days!”
“Man, now I really wish you were here, Lonnie,” I whispered. He would make the work go by much faster. If I could have rolled up my sleeves in Minecraft, I would have. “Let’s do this,” I said to no one, dusting my palms together. Well, my limbs didn’t really touch. My block hands moved near each other in a way that looked more like I was about to play rock, paper, scissors, with only the obvious draw as the outcome. Not having actual hands was a minor drawback, but there were many advantages in my new pixelated existence, too. Using the pickaxe in my inventory, I started digging out a new ow from the main river.
After a few minutes of working, I felt the weight of someone looking at me. I knew that I was inside a game. I knew that this was all an illusion. But that look felt real somehow. It was like those intense looks you feel when you can tell someone is staring at you from across the room, even if your back is turned.
“This is ridiculous,” I said. “It’s just a game.”
Still, I turned to look. A villager in a dark blue shirt with a large X crisscrossing it stared at me from across the river near where the boat was docked. I blinked a few times, wondering if I was just being weird, or maybe I was getting disoriented again. But the villager simply stared back.
A spark of recognition ignited in my brain. The back of my neck prickled. I knew someone with that exact T‐shirt. “L‐Lonnie?”
I could almost feel my pores constrict. How was this possible? It wasn’t Lonnie’s avatar, by any means. It lacked his skin mods and cape. But no doubt about it, the villager was somehow Lonnie.
The strangely dressed villager suddenly disappeared back into the village.
“Hey, wait! Come back!”
I took off after it. My mind was racing. Was there a glitch when Lonnie tried to log on, and he somehow got zapped into a villager?
I was running past the shops and houses, down a cobblestone street that turned away from the river and toward that villager. Every turn, the Lonnie villager eluded me, and ran down another path. I chased until I couldn’t orient myself anymore, and I had to look around for the hills to know which way the river was, and therefore home base. I turned down what seemed to be an abandoned alleyway that was more crudely constructed than the rest of the village, and found myself staring down a villager in the shadow of one of the buildings. I moved forward, and it moved forward too, matching me step for step. I moved to the side. So did it. Now it was in the light and I could see that it was the same villager again. Blue shirt. Big X across the front. I could feel adrenaline start to pump through me. My head hurt for a couple of seconds, but then it stopped.
Until this villager showed up, I’d felt perfectly ne inside the game. But now? I could feel my heart beat in my ears. I gulped down some air and swallowed hard enough to settle the rising gall inside myself.
“What happened to you, Lonnie? What room did they put you in?”
The villager moved toward me in slightly jerky steps, like it was hesitating to see what I would do rst. He made no sound and turned down a different path away from me. His avatar was really Lonnie‐like, with dark skin and gray eyes. I tried to search his movements for some sign of the Lonnie I knew on the outside, something that could help me be sure this was really him. Just as I got closer, he looked up, directly at me, and I jumped back.
“Hello, Earth to Elon,” I yelled, using Lonnie’s real name. “You’re on mute or something.” I waited and strained my ears for any sound other than the music and sounds of general movement inside the game, but there was nothing. I looked around the inter‐ face. The only other villager I’d gotten up close and personal with was the butcher, and when it was close enough, the health bar and the trade bar came up right over it. But not with this one. I wondered if it was some kind of glitch or a new type of character that didn’t interact the way others did. Maybe it was a VR feature and that’s why I didn’t get it.
“You’re being super weird,” I said. I tried to touch Lonnie’s head but he just backed away. His eyes were dull, just like all the other villagers. It was unsettling, but I pushed that feeling down.
“Well, as long as you’re here. I need your help by the river.”
I took off in the direction of my ongoing project of diverting the water ow to a new pond. Surprisingly, Lonnie followed, still not speaking. Ahead were the hills where I’d built my one‐room cabin, which meant the river was a little to the right. I moved down the street, knocking villagers out of the way as I went. Each of them turned to look in my direction, but not really at me. Like how villagers were supposed to do.
I got to the riverbank and quickly crafted Lonnie a second boat, saying, “Come on!” before jumping into my own. As we rowed to the other shore, I looked back at the village. It looked the same. Bright, bustling.
When I got out of the game world, I was going to make the nurses tell me where real‐life Lonnie was. But for now I was content to have some help for once. There’d be plenty of time to gure out real life. What I wanted to do was explore and build with my best friend.
Tracey Baptiste is the author of several works of fiction and nonfiction for children including the Jumbies series and The Totally Gross History of Ancient Egypt. Baptiste volunteers with We Need Diverse Books, The Brown Bookshelf, and I, Too Arts Collective. She teaches in Lesley University’s creative writing MFA program, and runs the editorial company Fairy Godauthor.