Characters & Quests (Dungeons & Dragons)

Characters & Quests (Dungeons & Dragons)

A Young Adventurer's Workbook for Creating a Hero and Telling Their Tale

About the Book

From the world's most beloved tabletop role-playing game, Dungeons & Dragons, comes an interactive workbook for imagining, creating, and capturing on paper your own epic characters and adventurers.

For young players just discovering the magical world of Dungeons & Dragons, designing their own characters can be exciting yet intimidating. The Worldbuilder's Workbook for Young Adventurers is a space for capturing thoughts, brainstorms, and sketches all in one place! Inside you'll find:

  • Easy-to-choose character-building guides with characteristics to check off, such as race, class, background, and personality
  • Space to describe your adventuring party's characters and how they interact with others
  • Guided pages for sketching characters and maps
  • Questions and tips on how to prepare for different adventures and battles
  • prompts for writing about epic D&D sessions with friends

From developing a character’s attributes to strategizing battle tactics with your party to keeping notes from your campaign interactions, this is the ultimate workbook for budding worldbuilders.
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Dungeons & Dragons Young Adventurer's Guides Series

Places & Portals (Dungeons & Dragons)
Characters & Quests (Dungeons & Dragons)
The Monsters & Creatures Compendium (Dungeons & Dragons)
Dragons & Treasures (Dungeons & Dragons)
Beasts & Behemoths (Dungeons & Dragons)
The Young Adventurer's Collection [Dungeons & Dragons 4-Book Boxed Set]
Wizards & Spells (Dungeons & Dragons)
Dungeons & Tombs (Dungeons & Dragons)
Monsters & Creatures (Dungeons & Dragons)
Warriors & Weapons (Dungeons & Dragons)
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About the Author

Official Dungeons & Dragons Licensed
Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together. More by Official Dungeons & Dragons Licensed
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